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Exiled Alchemist

(image)

These human warriors at the beginning are young alchemists who, banished from their native villages having broken the law or having practiced forbidden magic, are forced to live in the woods as fugitives. Ever wanted, they have to rob the travelers to survive. Living in symbiosis with nature, Exiles usually become druids. In addition to their extraordinary power, exiles are able to prepare potions and mixtures which can heal every type of wounds, including poison-based ones.The older ones acquire uncommon wisdom and knowledge. Some of them become powerful wizards able to use both fire and arcane spells with great skill, throwing fireballs and lightning bolts from their staffs, which are real symbols of their power.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

Advances from:
Advances to: Wood's Druid
Cost: 19
HP: 28
Movement: 5
XP: 55
Level: 1
Alignment: chaotic
IDsjrs alchemist
Abilities: heals +4
(image)dagger
blade
4 - 2
melee
(image)missile
fire
6 - 2
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold20%
arcane20%
TerrainMovement CostDefense
Coastal Reef240%
Flat140%
Frozen240%
Impassable9920%
Unwalkable9920%
بُسْتان الفُطر350%
تلال250%
جبال360%
رمال330%
غابة160%
قرية150%
قصر160%
كهف240%
مستنقع240%
مياه ضحلة330%
مياه عميقة9920%